![]() ![]() Clicking the right button while dragging a rectangle with the mouse will prompt a menu where you select "cut faces".Ĭreate a new instance and paste the cut faces (ctrl+v). Each piece of road or terrain should be ideally below 1MB size to avoid huge performance hit.įor dividing objects you need to be editing a gmt (cannot be done within scn editing). Remember to divide terrain and road to smaller objects. Splitting by material will be useful for this. I can't remember if the road was already separated or if you also had to detach it. I think 3dsimed directly accepted fbx import but you have to find the export folder to which RTB saves it.Īfter that, I remember that I had to explode the terrain into smaller pieces. I was so disappointed that I really can't remember the exact steps I took. I guess that starting from a plane and creating the terrain from scratch gives you more control over the situation. The result was awful it was pretty much undriveable. I made a very basic conversion to rF2 just to check the result regarding the road exclusively. The last time I tried it, I did a simple draft work on a open road circuit around the factory I work at using the integrated Google utility. I simply don't like the result and the lack of control over what I am doing. Thanks for posting here instead of commenting on FB. I will try loading a dds texture to the object in 3dsimed and then try again with 3dsmax. One thing that is different in this gmt from the first track i converted that worked ok, is that the texture is not a dds. While trying to export the gmt from 3dsmax, the process fails with the following message: ""No texmap defined for stage 0, material ROAD11." I think 3dsmax cannot asign a texture to the material, but due to being such a newie on 3dsmax i cannot fix it yet. Tried to improve the track mesh of another track and I encounter some trouble. Separating the track object into five gmt solve the problem. Will try to separate the track gmt into five objects to see what happends -> solved is only one for the entire track, maybe the gmt gets really heavy and rf2 stops working properly. I dont know if this is normal, but one problem might be that my track object. ![]() I notice that the road gets really bumby the more divisions I make to the track object mesh. I'm refining track mesh to make realroad even better. ![]()
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